holy shit
Last time I viewed this thread I think the campaign maybe had a grand to it, I'm pretty excited. We've had a lot of
really talented people approach us and even an old friend came around from back in the Dead Matter mod days to come help us 'finish the fight'.
Although my team and I had to make a lot of sacrifices to get the project to where it is. Working almost 16 hours per day for weeks on end can be
very tiring, but I feel like the support we've been receiving has been well worth it.
Even though it's been really stressful and hectic, the connections we've made because of the Kickstarter have been amazing for us. I'm going to be on the down low about this pretty much everywhere else but we're actually in talks with a pretty solid publisher. We're excited to work with them and they're excited to work with us.
I'm also really happy that Epic Games and Valve have been really helpful thusfar, it's been quite a journey and I'm actually surprised at how welcoming they've been to my team and how much help they've offered us.
Last but not least I want to extend my gratitude to
@alex and @impulse for allowing me to post this on here twice over for the Greenlight and the Kickstarter. I've been incredibly busy but I truly appreciate the support and advice he has given me.
Thanks to everyone else on here that's given us feedback, positive or negative it still helps us figure out if we're going in the right or wrong direction. I'm also very grateful for the supportive comments, there have been some pretty unpleasant comments from family members hurled at me and seeing positive messages really helps me keep on pushing forward.