Andrew
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- Joined
- Mar 26, 2017
- Messages
- 3,278
- Nebulae
- 4,603
Gas your car from 7-100? $345
Deliver mail for forty-five minutes? $900 - mostly due to out-of-town travel time
Want a car of your own, to kit-out, paint, enjoy, cruise with other players, compare rides, race, drag, and go to car meets? $20k-$35k, not including the roll-of-the-dice as to what you can/cannot customize at Benny's. Not to mention the cost of repairing it when it's busted, gassing it up, re-painting, modding - none of that is included in the equation. $25k, take-it-or-leave-it.
I know it's been said before - and I've tried, I really have, to at least level with the reasoning behind things, but it's just difficult. I've invited friends to play, and the pricing of everything has been a turn-off - and that includes people who regularly played games like OSRS/Warframe, where you do nothing but the same things over and over.
I can take the car I currently own out for a joyride, crashing, bashing, enjoying myself, and when the time comes - the repair bill can cost upwards of $1k. Not including the fact I have to gas it up - and that $1k can occur in under thirty minutes of me driving like a doofus. I've run through upwards of 3 civilian cars in under seven minutes before - running through my own in half-an-hour and having to spend double that time getting the money to fund the repair bill is simply egregious.
On top of all of this - you have stores. Bandages are $60, and bleeds always tend to strike at the most inopportune times. Food itself is still $35 for water, with chips being nearly the same. The free money you get per-minute of playtime doesn't rack-up much enough to cover much. Typically, you'll find yourself at a store in the middle of you working something - either because a crash made you bleed, or because you've been around long enough to require food.
I'm not going to factor player-owned businesses into this equation at all - they have their purpose, having the same price to fill your belly at BurgerShot, and the player-owned mechanic, when available, saves you money over using Benny's (for obvious reason, go out there and roleplay) but they aren't always around.
Everything, and I do mean everything needs a price-cut by a wide margin. I would be much happier seeing players walk around with money stuffed into their pockets, free to spend it as they please, free to play with the games given mechanics, roleplay, dump money into doing silly things - over the cut-throat tightrope it feels I have to carefully tread upon to get anywhere.
I'm an adult, I can't spare the time that I have to roleplay by not roleplaying and instead meandering around in a mail-truck/garbage truck mindlessly delivering packages or picking up trash for a while just to not do anything with it, only to crash and have to throw my potential paycheck away because I got bored and started joyriding.
The investment on time you put in to jobs should be awarded tenfold so that you can spend more time you have with players, engaging in activities and having fun. If I was perfectly happy with my owned vehicle, perfectly happy with its tuning, and had the $2k-ish needed as the backstop to get it fixed, I'd be out there sponsoring Reliant-Robin races and funding other players silly ventures so that we can all do something collectively as a group.
It's just not fun at the moment to get money and watch it slowly drain away as you fix your bleeds and gas your car up, or worse - pay to get it fixed. The activities offered are a little more fun to do with other players, but still require such a time investment that the returns are diminished to a point of me not wanting to do them.
Everything just gets solved by owning a lockpick and picking a car - and doing it again when it breaks.
Deliver mail for forty-five minutes? $900 - mostly due to out-of-town travel time
Want a car of your own, to kit-out, paint, enjoy, cruise with other players, compare rides, race, drag, and go to car meets? $20k-$35k, not including the roll-of-the-dice as to what you can/cannot customize at Benny's. Not to mention the cost of repairing it when it's busted, gassing it up, re-painting, modding - none of that is included in the equation. $25k, take-it-or-leave-it.
I know it's been said before - and I've tried, I really have, to at least level with the reasoning behind things, but it's just difficult. I've invited friends to play, and the pricing of everything has been a turn-off - and that includes people who regularly played games like OSRS/Warframe, where you do nothing but the same things over and over.
I can take the car I currently own out for a joyride, crashing, bashing, enjoying myself, and when the time comes - the repair bill can cost upwards of $1k. Not including the fact I have to gas it up - and that $1k can occur in under thirty minutes of me driving like a doofus. I've run through upwards of 3 civilian cars in under seven minutes before - running through my own in half-an-hour and having to spend double that time getting the money to fund the repair bill is simply egregious.
On top of all of this - you have stores. Bandages are $60, and bleeds always tend to strike at the most inopportune times. Food itself is still $35 for water, with chips being nearly the same. The free money you get per-minute of playtime doesn't rack-up much enough to cover much. Typically, you'll find yourself at a store in the middle of you working something - either because a crash made you bleed, or because you've been around long enough to require food.
I'm not going to factor player-owned businesses into this equation at all - they have their purpose, having the same price to fill your belly at BurgerShot, and the player-owned mechanic, when available, saves you money over using Benny's (for obvious reason, go out there and roleplay) but they aren't always around.
Everything, and I do mean everything needs a price-cut by a wide margin. I would be much happier seeing players walk around with money stuffed into their pockets, free to spend it as they please, free to play with the games given mechanics, roleplay, dump money into doing silly things - over the cut-throat tightrope it feels I have to carefully tread upon to get anywhere.
I'm an adult, I can't spare the time that I have to roleplay by not roleplaying and instead meandering around in a mail-truck/garbage truck mindlessly delivering packages or picking up trash for a while just to not do anything with it, only to crash and have to throw my potential paycheck away because I got bored and started joyriding.
The investment on time you put in to jobs should be awarded tenfold so that you can spend more time you have with players, engaging in activities and having fun. If I was perfectly happy with my owned vehicle, perfectly happy with its tuning, and had the $2k-ish needed as the backstop to get it fixed, I'd be out there sponsoring Reliant-Robin races and funding other players silly ventures so that we can all do something collectively as a group.
It's just not fun at the moment to get money and watch it slowly drain away as you fix your bleeds and gas your car up, or worse - pay to get it fixed. The activities offered are a little more fun to do with other players, but still require such a time investment that the returns are diminished to a point of me not wanting to do them.
Everything just gets solved by owning a lockpick and picking a car - and doing it again when it breaks.
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