I'm mostly just making this because I was being held at an additional OOC gunpoint by everyone in my VC to make a case about this. I suppose it's fair to let people know, so they can improve.
I understand people gotta die and wait not, it was only NLR and all so it doesn't even affect anything overall OOC or ICly. I'm not upset about being shot, don't care at all, really. more-so just immediately being isolated from RP. Given the other guy I was with got to RP and get an outcome in some way (despite doing the same thing as I did) whereas I was sent to wait in spawn for fifteen minutes. There wasn't any interesting build-up to being NLRed and imo it would've been a really good opportunity to make things interesting because neither party needs to worry about upsetting each other. Maybe it's the other way round, people view NLR deaths as not worthy of much effort.
It's mostly just a bit rubbish. That's it. Nothing happened, it wasn't done in a interesting way, nor was there any room for me to make any particularly interesting responses. It also just doesn't make sense why vandal A gets shot but vandal B doesn't. I would've liked my responses to be a bit better, I admit, but I couldn't really build on anything since I couldn't see the gunman about to deescalate the back of my head.
The whole line with the 'very convenient excuse' thing is, well, a bit rubbish too. I understand that 51B carries a death charge regardless and that we did mention doing unauthorised maintenance before (which they didn't really bother asking about or doing anything at all). There's reason I suppose to suspect us of not being truthful, because we weren't. We were lying, yeah - but there was nothing done about that. I won't deny the shooting can be justified, it just felt like they didn't want to bother roleplaying. It felt to me like they knew the possible outcomes but couldn't be bothered to RP towards any of them them, nor investigate anything. So they just did one simple but sort of weird action that semi-covered all the bases, I know you could sort of make a case for meta, but I think that's why they released the other guy, I suppose - then again, it was an NLR death so it isn't really a meta situation. They just sort of factored in everything but just chose an easy way out with minimal RP (sure it was also an easy way out for me, I didn't lose anything at all, nor did my buddy, really). There was just nothing done to progress, well, anything. I'm trying not to offend, so I'll stop going on about it soon but all-in-all, it felt like they came in disinterested or bored, so they didn't put any effort into it. This also meant none of the other cops could do anything of note.
I don't want to be the RP police but this isn't the first interaction with cops I've had that's just been plainly boring or felt like I was just being ignored. I think it's partly to blame on just general decline of things for the Combine to do, even in the city cops seemed a bit bored. I feel the decision to execute immediately was a little bit weird as well, given there was so much potential for further roleplay or even just to do, well, more to it? As I said before, maybe people view NLR deaths as just unworthy of much effort. I can't say much more on it, I'd like to give some constructive feedback but I'll hold off until anything comes in about how the situation was for the Combine so I can be more relevant with it. I could put some more feedback in about when I think interactions with cops started declining, but that's more relevant to my last post.
tl;dr rp no good, no story progress was made nor was it interesting. Sure, progress isn't too important, but actual effort is nice.