Of course the defenders are going to have heavily fortified positions, are you stupid? That's how defending works, but those fortifications don't have much use if the infiltrators are going to be @bring'd straight to their target.
And that's my
entire point.
The reaction to those three guns in the face of a faction that
wasn't hit by wipes and actively accepted extra foritfications (on top of you and Simman nebbing a post that actively critizied rebels getting spawned anything because it made the wipe pointless) felt like a pretty obvious attempt to complain about complaining, y'know? Especially with all of the goodies cops had yesterday.
I think its pretty obvious to tell why shit fell apart yesterday tbh;
1) Because of the worry of rebels overrunning the streets, most ways in got sealed off. A flank was never opened when rebels were clearly getting absolutely destroyed by the cops managing to hold it down (fair play, I'm not MAD at the cops for that lmao).
2) Because not enough cops died, there was no incentive for them to flag on OTA to help guard the upper level, leaving it to the two people up there.
3) One got sent away, leaving one guy to face the strike team.
4) So, cops hold the streets fine and rather than the attack from the teleporter being an "oh shit" moment from an overwhelmed garrison, you have a garrison who hasn't had any real issues lmao.
All in all I genuinely do not think anything was planned, ending wise. I just think the attack fell apart when they realized the extent of the Combine's ability to hold on and the "pitched battle" became on the rebels couldn't break through, which made the resulting narrative choice fall flat.